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Scoring

Your score comes from two things: how far you've moved toward your goal, and how many walls you still have in reserve.

The basics

Progress — The closer you are to your goal line, the higher this part of your score. If you haven't moved at all, progress is 0. If you've reached your goal, progress is 1.

Wall efficiency — You start with a pool of walls. Each wall you place chips away at this part of your score. Save all your walls and you get full credit; use them all and this component drops to zero.

The game blends these two values using weights that depend on board size and player count. Bigger boards and more players shift the balance slightly toward walls, since they become relatively more valuable.

If you win (first to reach your goal line), you're guaranteed at least one point more than the highest-scoring opponent — even if the raw calculation would have tied or lost.


The math

Progress

progress = (start_distance − current_distance) / start_distance

where start_distance = board_size − 1 (the number of squares from your starting row to the goal).

Wall efficiency

wall_efficiency = (wall_capacity − walls_placed) / wall_capacity

If you traded walls during the game, wall_capacity reflects your current limit (not the original).

Combining them

base = progress_weight × progress  +  wall_weight × wall_efficiency

The weights are percentages that add up to 100. Look them up in the tables below.

Final score

Round the base to the nearest integer. If you're the winner and that rounded value isn't already higher than everyone else's, bump it up so you beat the next-best score by at least 1.


Weight tables

2 players

BoardProgressWallsStarting walls
5×587134
7×786148
9×9851510
11×11841613
13×13831715
15×15821818
17×17802020

4 players

BoardProgressWallsStarting walls
5×566342
7×765354
9×965355
11×1163376
13×1361398
15×1560409
17×17584210

Wall trading penalty

If you've traded walls during the game, there's an additional adjustment. Each wall you acquired costs you points; each wall you gave away earns points back. The per-wall cost depends on board size, player count, and whether masked or invisible walls are enabled. See Wall Trading for details.