Scoring
Your final score is a single number:
We look at the shortest path your pawn still needs to reach its goal line (counted in squares). – The shorter the path, the more points you get for progress.
We look at how many walls you have placed. – Every wall you place slightly lowers this part of the score.
The game mixes these two parts with a weight that depends on board size and number of players, then rounds the result to the nearest whole point.
If you are the first to reach your goal line you automatically get the highest score on the board (even if the raw math would have placed you lower), so a win always beats a non-win.
How your score is calculated
Progress part progress = 1 − (current_distance / start_distance) start_distance = board_size − 1
Wall-efficiency part walls = 1 − (walls_placed / initial_walls)
Weights Look up progress_weight and wall_weight = 100 − progress_weight from the table for your board size and player count.
Base score before rounding base = (progress_weight × progress + wall_weight × walls) / 100
Final score
If you are the winner: final = max(rounded(base), highest_opponent_rounded + 1) Otherwise: final = rounded(base)Welcome to the wiki.